AI Insights · Timothy · April 2025
Top Boxing Games Performance in Costa Rica: Q1 2025
Explore the performance of top boxing games on a unified platform in Costa Rica during Q1 2025, including trends in downloads, revenue, and active users.
In the first quarter of 2025, the boxing games category in Costa Rica showcased varied performance across the top five applications on a unified platform. This data, sourced from Sensor Tower, provides insights into downloads, revenue, and active user trends for these popular games.
WWE SLAM by Topps® Card Trader from The Topps Company, Inc. experienced notable fluctuations in revenue. Starting at $9 in mid-January, revenue peaked at $108 in early February before gradually declining to $19 by the end of March. Downloads were minimal, with a peak of 3 in the initial week, and active users dropped from 3 to 2 during the same period.
Boxing Star: Boxing Fight Game from THUMBAGE saw a diverse trend in revenue, starting with $14 in mid-January and seeing a significant spike to $43 in late March. Downloads remained relatively stable, peaking at 153 at the start of the year, while active users gradually decreased from 334 to 171.
MMA Manager 2: Ultimate Fight by Prey Studios had sporadic revenue, with a high of $59 in late February. Downloads were consistent, ranging between 15 and 29 weekly, while active users saw a slight decrease from 77 to 61 over the quarter.
dropcult by SmokeSpotGames experienced a revenue peak of $38 in late January, with a notable download spike to 513 in mid-January. Active users started at 162 and ended at 179, showing a steady user base.
Finally, Real Boxing 2 from Vivid Games S.A. maintained a consistent download rate, peaking at 889 in early January. Active users decreased from 1.4K to 851, with revenue showing minor fluctuations, peaking at $18 mid-March.
For more detailed insights and analytics, visit Sensor Tower.